Session Information
16 SES 09 A, Video Games and Digital Art
Paper Session
Contribution
Method
Expected Outcomes
References
Busby, N. Parrott, L. and Olson, M. (2000). Use of computers as a tool in fine art. International Journal of Art and Design in Education, 19 (2), 189-199. Edwards, C. Gandini , L. & Forman, G. (1993). The hundred languages of children: The Reggio Emilia Approach to Early Childhood Education. Norwood, New Jersey: Ablex Publishing Corporation. Epstein, A. and Trimis, E. (2002). Supporting young artists. The development of the Visual Arts in Young Children. MI: High/Scope Press. Gregory, D.C. (Ed.). (1997). New technologies in art education: Implications for theory, research and practice. Reston, VA: National Art Education Association. Loveless, A. (2003). Making a difference? An evaluation of professional knowledge and pedagogy in art and ICT, International Journal of Art and Design in Education, 22 (2), 145-154. Ofsted (2004). Ofsted subject reports 2002/03: Art and design in primary schools. Radclyffe-Thomas, N. (2008). White heat or blue screen? Digital technology in art and design education, International Journal of Art and Design in Education, 27 (2), 158-167.
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