Session Information
16 SES 07 A, Technology Enhanced Learning: Problems and Promises (part 3)
Symposium, continued from 16 SES 06 A, to be continued in 16 SES 6.5 A
Time:
2009-09-29
15:30-17:00
Room:
NIG, HS 2i
Chair:
Karl Steffens
Discussant:
Ton Mooij
Contribution
With our online learning platform http://www.studybuddy.de we provide a user-generated content gaming platform that enables learners to self-regulate their learning processes through the choice of a variety of learning conditions. We found that the game itself and the fact that it is played along with peers increases motivation for learning. However, we also found that students in the absence of appropriate contents do not tend to create suitable games for themselves, even if they were taught how to do so. Instead they rather turn to other games or to the Internet where the distraction is huge.
For this reason, we focus on creating a tutoring system that helps learners to achieve specific realistic goals like preparing for a standardised test in math. The innovative aspect in this system is the dynamic individualization of the learning process. The system collects data that reflect the skills that a learner already has with regard to a specific learning goal. Then these data are taken to propose the path that the learner should take in order to acquire the skills to be tested. With each game these data are refined, thus refining the leaning path.
We will present our learning environment to show how it provides highly individualized support for learners at all levels.
Method
Expected Outcomes
References
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