Enabling Participatory Learning With Digital Media – A Challenge For Teacher Education
Author(s):
Franziska Linke (presenting / submitting) Kerstin Mayrberger (presenting)
Conference:
ECER 2014
Format:
Paper

Session Information

06 SES 06 JS, Professional (Teacher) Identities and Digital Technology

Paper Session, Joint Session NW 06 and NW 10

Time:
2014-09-03
15:30-17:00
Room:
B109 Sala de Aulas
Chair:
Petra Grell

Contribution

This paper addresses the role of digital media for teaching and learning in a formal educational context. Therefore, it seeks to answer the question how the potentials that are attributed to the social web and especially to social web applications or social software contribute to a participatory way of learning and teaching in classrooms. The discourse on an altered way of teaching with digital media in the context of a constructivist-oriented understanding of the acquisition of knowledge obtained significant momentum by the development of the long known internet towards the phenomenon called Web 2.0 (O’Reilly, 2005) or the Social Web. Tags such as allowing increased exchange, active participation of all potential users by producing their own content as well as increased cooperation and interaction between all users are dominating the discourse (e.g. Ebersbach, Glaser & Heigl, 2011). The opportunity for increased participation is a central keyword but also a challenge for media pedagogy and teacher education. Accordingly, the school as one part of the formal educational context is currently under a process of changing the teaching and learning culture, distinguished by subject orientation and individualization. As a consequence, the opportunities for participation of students designing their learning environments at school increase. Looking at today’s students you can assume a high affinity to the use of the social web and digital media. On the other side teachers are currently asked to teach with a view on competence orientation, individualization and lifelong learning. If the ability of participation is seen as an overarching goal of school education and the integration of digital media could potentially increase the opportunity for students’ participation during the lessons, the use of social software (social web applications) becomes relevant to teaching and suggests challenges concerning teacher education nowadays. Those assumptions will be presented in two steps. First, the paper takes a conceptual point of view discussing the main elements of participatory learning in formal contexts finished by the presentation of a phased model (Mayberberger, 2012). In general, the definition of the term participation is a form of participation of individuals or groups in certain decisions or decision processes, only rarely it is the participation in results. Therefore participation generally concerns the relation of actors as an individual or a group towards each other and the distribution of power between them. According to Urban (2005) the actual distribution of the power of taking decisions only shows during a state of disagreement when certain processes have to be discussed and decisions must be taken. An important work concerning the identification of the context of participation is the phased model “A ladder of citizen participation” by Arnstein (1969). Arnstein equates participation with the participation of the power of decision-making. Following up on Arnstein and phased models referring to the participation in decision-making of children and teenagers as far as work at schools and beyond school is concerned (e.g. Hart, 1992; Schröder, 1995) an extended phased model was developed for the explorative study “PaLerMe” showing forms of participation in formal learning environments. Concerning the explorative study, the following leading questions were aimed to be answered: What forms of participatory learning with digital media can be implemented on any level in school? And: What (media) didactic skills asset to teachers in order to enable participatory learning with digital media.? In a second step the explorative study and its main findings will be presented, followed by conclusions for participatory learning, methodical proceedings in classrooms and teacher education. Finally, an outlook for possible following studies on teacher education will be presented.

Method

The theoretical considerations of the forms and the intensity of participatory learning with digital media in formal school contexts were the impulse for the explorative study "PaLerMe: Partizipative Lehr- und Lernprozesse mit digitalen Medien im Unterricht gestalten können" (translation: Enabling participatory teaching and learning with digital media). The overall objective of the explorative study is to issue empirically based recommendations for the media-related teacher education and training on didactical and methodical proceedings in classrooms and to carry out media-related statements on the quality of participatory teaching. The explorative study asked for the realization of the different levels of participation and its effectiveness in the process of knowledge acquisition. In addition, the necessary media didactic skills of teachers to design participatory learning environments with digital media were investigated. The acquisition of five case studies was carried out nationwide in Germany. All five cases accord the criteria of “best practice” schools in the field of media usage. Essential for the selection of the cases were, in addition to the type of school, also the level of experience in the regular use of social web applications. Five matching cases distributed over different school types and academic levels were investigated: an elementary school (3rd and 4th grade; project teaching), a primary- and secondary school (4th to 6th grade, project teaching) and a high school (9th and 12th grade, regular teaching). The data collection focused various levels. For all five cases participatory classroom observations were used and the researchers recorded the lessons on video and tape. Also guideline-based interviews were performed before and after the lessons with the teachers and group discussions with several groups of students were conducted within and after the lessons. The data was then analysed in three steps with the Grounded Theory Methodology according to Strauss and Corbin (1990). This research methodology has the objective to develop an object-anchored theory. As part of the evaluation process in the spirit of grounded theory three coding steps were performed: open, axial and selective coding.

Expected Outcomes

After analyzing the data following the three steps of coding that Strauss and Corbin (1990) recommended, five categories, as well as one resulting core category “participation-experience with social software within the classroom”, were identified within the data. According to those categories and the core category four main conclusions can be drawn: 1. A general conclusion includes a localization within the phased model (Mayrberger, 2012), which assisted as an analytical instrument for the explorative study. Real participatory action in the classroom can only be taking place between phase 5 (Inclusion) and phase 7 (Participation in decision-making) in the phased model. This implies that the actual participation within classrooms does not go beyond the consideration of the students concerning decision-making nowadays. 2. The teacher can be seen as the catalyst or initiator for participatory situations in the classroom and during lessons with social software. Therefore, he or she has to be open towards changing the instructional design and the practical concept of teaching. The teacher also needs to be willing to distribute power and responsibility to the students as far as the design of lessons and the making of important decisions are concerned. 3. Students follow participatory impulses by the teacher in the classroom if this has a positive effect on their grading. 4. The role of digital media and social software applications is rather marginal in German classrooms when it comes to enabling participation. Use of digital media or social software mainly helps to outline the learning intention (e.g. sequence, duration) and assurance of learning outcomes. For the teachers the use of media is mainly a possibility to monitor the students and test their knowledge.

References

Arnstein, S. R. (1969). “A Ladder of Citizen Participation”. Journal of the American Institute of Planers. 4, 216-224. Ebersbach, A., Glaser, M. & Heigl, R. (2011). Social Web. (2. Aufl.) Konstanz: UVK Edelstein, W. & Fauser, P. (2001). Demokratie lernen und leben. Gutachten für ein Modellprogramm der BLK. Bonn: Bund-Länder-Kommission für Bildungsplanung und Forschungsförderung (BLK) Eikel, A. (2006). „Demokratische Partizipation in der Schule. Beiträge zur Partizipationsförderung in der Schule“. BLK-Programm „Demokratie lernen & leben“. Retrieved from: http://blk-demokratie.de/getfile.php?f=fileadmin/public/partizipationsfoerderung/01_Demokr._Partizipation_in_der_Schule.pdf. Hart, R. (1992). Children’s Participation. From tokenism to citizenship. Florence: UNICEF International Child Development Centre. Mayrberger, K. (2012). Partizipatives Lernen mit dem Social Web gestalten: Zum Widerspruch einer ,verordneten Partizipation‘. Medienpädagogik. 21. Retrieved from: http://www.medienpaed.com/Documents/medienpaed/21/mayrberger1201.pdf. O’Reilly, T (2005). What is the Web 2.0? Design Patterns and Business Models for the Next Generation of Software. Retrieved from:http://oreilly.com/web2/archive/what-is-web-20.html. Strauß, A. & Corbin, J. (1990). Basics of qualitative research: grounded theory procedures and techniques. Michigan: SAGE. Urban, U. (2005). Partizipation. Demokratie-Baustein „Partizipation“. BLK-Programm „Demokratie lernen & leben“. Retrieved from: http://blk-demokratie.de/fileadmin/public/dokumente/Bausteine/bausteine_komplett/partizipation_baustein.pdf.

Author Information

Franziska Linke (presenting / submitting)
University of Augsburg
Media-Didactics
Augsburg
Kerstin Mayrberger (presenting)
University of Augsburg, Germany

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