Learning has been influenced and enabled by technology for millennia. What separates digital information systems from previous technologies, for example, writing and painting are that they are interactive, enabling forms of communication and collaboration undreamt of in the past. Learning now increasingly takes place in a technology-enabled world of internet networks, websites and mobile devices, transforming school-based and work-based learning (Duval, Sharples, & Sutherland, 2017). Drawing on a new analysis of empirical research undertaken by the author, "Mathematics containing activities in an adult retail apprenticeship" (Arkenback-Sundström, 2017), this paper explores and analyse the role of digital devices and information technology in work-based learning, focusing the retail sector. Digitalised checkout practices refer to stores using cloud-based point of sale (POS) platforms intertwining the checkout activities with the organisation's management system. The education studied, is a sales assistant apprenticeships education at the upper secondary level within the municipal adult education in Sweden. The paper analyses and highlights how mobile technology, POS-platforms, and digitalised business models transform work and work-based learning at the checkout in physical stores. It also discusses implications for the development of vocational education and adult education.
For a long time, technologically deterministic arguments have prevailed in research, as well as in work and policy documents, that assumes that when people have access to technology in the workplace, in school or at home, then other benefits will automatically follow (Grant & Eynon, 2017). For example, when introducing digital mobile devices and interactive information technology at a workplace, it is often assumed that the employees' experiences of using the Internet and smartphones in everyday life are sufficient ground to embrace the new technology. In supermarkets and grocery stores, the education time for cashier work at checkout has decreased as technology has evolved and automatized the work activities at the checkout. After one or two hours of training with the cash register and the point of sale (POS) system, the newbie is expected to work independently at the checkout (Andrews, 2014). In contrast to this trend stand the developers and vendors of cloud-based POS platforms, that suggests that an employer investing in a POS platform should set aside around a week to introduce the salespersons if they are to master it fully. However, a more holistic argument that recognises the complex relationships between technology and society is now emerging within the research field of technology-enhanced learning.
Theoretical framework:
The study takes a practice-theoretical approach by viewing salespersons´ work and work-based learning at the checkout as digitalised social practices. The Theory of Practice Architectures, theoretical standpoint and analytical tool for this study, builds on Schatzki's (2001) concepts of practice. It assumes that the social reality consists of a variety of practices that we daily, without further reflection, engage in and take for granted (Mahon, Francisco, Kemmis, & Lloyd, 2017). A practice is interactionally secured in practitioners´ characteristic: ‘sayings', ‘doings' and ‘relatings'. The practice architectures of a practice are the particular arrangements or resources that together make possible, shape and are shaped by that practice. They enable and constrain action and interaction in practice via cultural-discursive arrangements that prefigure and make possible particular sayings in a practice by constraining and/or enabling what it is relevant and appropriate to say (and think) in performing, describing, interpreting, or justifying the practice. Via material-economic arrangements that shape the doings of a practice by affecting what, when, how, and by whom something can be done, and via social-political arrangements that shape how people relate in a practice to other people and nonhuman artefacts (Mahon et al., 2017).