Session Information
ERG SES D 01, Media and Education
Paper Session
Contribution
This paper presents a case study of adaptations of the Let’s Play format by young people creating selfmade mobile phone videos.
Let's Play videos are screencasts of digital games, which are published afterwards on public video platforms (e.g. YouTube). While playing the game, the gamer comments on it. There are already Let’s Play celebrities dealing with highly involved fan communities (Potts 2014 p. 4). This gaming community is enabled “to share opinions, interpretations and cultural understandings of the game, the Let’s Plays, the gamers behind the Let’s Plays, and their own gaming experiences” (Radde-Antweiler et al. 2014 p. 17). The professional Let's Play gamers are producing with high-cost and high-standard technology (Döring 2014). At the same time some children and adolescents creating Let’s Play Videos with easy available tools such as mobile phones or tablets.
The case study is part of my thesis project on self-produced mobile phone videos of young people. The chosen sample illustrates an informal media remix practice and focuses on the young people perspective towards their own acting.
Method
Expected Outcomes
References
• Döring, Nicola (2014): Professionalisierung und Kommerzialisierung auf YouTube. In: merz. medien + erziehung. 58. Jg., H4/2014: Jugend - Medien - Kommerzialisierung. München, p. 24-31. URL: https://www.paedml.net/fileadmin/user_upload/Medienbildung_MCO/fileadmin/bibliothek/doering_youtube/doering-youtube.pdf; • Fjællingsdal, Kristoffer (2014): Let’s Graduate – A thematic analysis of the Let’s Play phenomenon. URL: http://www.diva-portal.org/smash/record.jsf?pid=diva2%3A752412&dswid=213; • Krotz, Friedrich (2009): Mediatization: a concept with which to grasp media and societal change. In: Lundby, K. (ed.): Mediatization: Concept, Changes, Consequences. New York • Potts, Amanda (2014): ‘LOVE YOU GUYS (NO HOMO)’ How gamers and fans play with sexuality, gender, and Minecraft on YouTube. Taylor & Francis. URL: http://www.tandfonline.com/doi/full/10.1080/17405904.2014.974635#.VM6KAcZdA7A; • Radde-Antweiler, Kerstin; Waltmathe, Michael; Zeiler, Xenia (2014): Video Gaming, Let ’s Plays and Religion: The Relevance of Researching gamevironments. Volume 1, Issue 1, Inaugural Issue. URL: http://elib.suub.uni-bremen.de/edocs/00104169-1.pdf.
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