Session Information
16 SES 00 PS, General Poster Exhibition - NW 16
Posters can be viewed in the General Poster Exhibition throughout the ECER week.
Contribution
The aim of this poster is to present results from a qualitative case study on how pupils in a primary school project developed knowledge, skills and ownership while they engaged in creation of multimodal and digital learning materials in the form of “games”. The project was conducted in a public school with strong competences on how to apply and integrate digital learning methods in food- and health education (Ruge 2016). Filstedvejens School had a mixed demographic profile and was situated in Aalborg municipality in Denmark. The project was funded by the Danish Ministry of Education from 2017-2019.
Method
The study takes a social-constructivist point of departure in order to understand how pupils developed integrated knowledge, skills and compentences in ICT, health, food and sustainability education. A professional software company had previously developed the basic framework with the special affordance that provided teachers and primary pupils with the opportunity to develop their own games within the basic framework. Teachers attended six workshops during the project period, where they learned about the development of games and how to teach pupils to create content in simple and more complex games.
Expected Outcomes
The poster will present examples of the multimodal educational materials from the online platform. Furthermore results from research in pupil development and teachers' innovative and project-oriented collaboration will be presented. Results indicate that pupils developed knowledge, skills and ownership, which contributed to pupil learning. This result was regarded as a possible outcome of teachers' participation in the workshops in the project. Furthermore, results indicated that participation in workshops led to mutual inspiration and self-efficacy among teachers with regard to own role in the development of multimodal teaching materials.
References
Hanghøj, T. (2013). Game-based teaching: Practices, roles, and pedagogies. In New pedagogical approaches in game enhanced learning: Curriculum integration (pp. 81-101). IGI global. Ruge, D. (2017). Elevers anvendelse af it som støtte for udvikling af mad-og sundhedsrelateret handlekompetence. Learning Tech, 2(1), 85-109. IN English: Pupil application of ICT as support for development of food-and healthrelated actioncompetence. Learning Tech 2 (1), 85-109).
Search the ECER Programme
- Search for keywords and phrases in "Text Search"
- Restrict in which part of the abstracts to search in "Where to search"
- Search for authors and in the respective field.
- For planning your conference attendance you may want to use the conference app, which will be issued some weeks before the conference
- If you are a session chair, best look up your chairing duties in the conference system (Conftool) or the app.