ECER 2024
session provided by 16. ICT in Education and Training
Digital Games in Education
16 SES 06 A
Paper Session
- Immersion in Digital Games: The Experience of Immersion and the Social Contexts that Provoke It
Birute Vityte Ona Monkeviciene
- Digital Literacy through Games: A Participatory Assessment Study of the Impact of a Minecraft-Based Learning Resource for Computer Science lessons
Katarina Mićić Katarina Veljković Jolien van Uden Milan Stančić Katarina Veljković Jolien van Uden Milan Stančić Katarina Veljković Jolien van Uden Milan Stančić Katarina Veljković Jolien van Uden Milan Stančić
- Tailored Gamification in Education: A Systematic Literature Review
Yujia Hong Wilfried Admiraal Nadira Saab Nadira Saab Wilfried Admiraal Wilfried Admiraal Nadira Saab Wilfried Admiraal Nadira Saab
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