Alternative Spaces to Support Intercultural Learning: A Visual Arts-based Approach
Author(s):
Victor Lally (presenting / submitting) Madeleine Sclater (presenting)
Conference:
ECER 2013
Format:
Paper

Session Information

20 SES 09, Using New Technologies and Systems Transforming Education and Learning in Multicultural Contexts

Paper Session

Time:
2013-09-12
11:00-12:30
Room:
D-404
Chair:
Carmen Carmona Rodríguez

Contribution

One of the key challenges for European Careers Work in the 21st century will be to evaluate emerging uses of digital technologies to deliver enhanced careers-work practice in a multiplicity of challenging economic and social settings.  There is now a bewildering array of digital platforms and tools available.  These technologies develop with a rapidity that makes systematic evaluation difficult even for researchers working with them in a sustained way.  For many careers practitioners it may feel impossible to undertake such evaluations, let alone implement the technologies in a pilot setting where there may be conflicting professional and research pressures, as well as resourcing issues for undertaking such work.

‘Virtual Worlds’ are one of these rapidly changing internet-based technologies – one that shows very considerable promise for work in the Careers Guidance field. This aim of this paper is to examine this promise through an evaluative and critical account of virtual worlds that focus on supporting the development of life skills in young people in intercultural settings, using an arts-based approach.

Research Questions

1. Development of skills and resources (cultural; experiential; systems/economic): What skills and resources to manage transitions are developed through individual and group engagement in virtual world scenarios?

2. Transfer from the Context: How do skills and resources acquired in virtual worlds transfer into real- life contexts?

 

User-controlled ‘avatars’ can work together in a very wide range of ‘realistic’ activities where the ‘users’ can be young people and their advisers/mentors/supervisors who may be geographically distributed.  However, there are as yet very few reports in the literature of the realisation of this potential in the careers and guidance field.  We provide an example from two of over 40 participant-led workshop sessions that took place in an international Virtual Research Community during the project. At the present time the project continues to analyse and assess the many activities in which young people from both the U.K. and Trinidad were engaged during the workshops.

 Virtual Worlds offer many possibilities for creative approaches to learning, the development of creative practice and emotional literacy (Doyle, 2008; Gaimster, 2008).  Early innovators in the field of creative expression in virtual worlds (Moser & MacLeod, 1996) provided the intellectual basis and impetus for the development of a range of artistic practices that were previously ‘impossible’ in ‘real life’.  There is now a burgeoning range of artistic activity (Doyle, 2010; Magruder, 2011) occurring in these virtual spaces, including music and other performance arts, experimental work on sound and immersive experience, and installations that metamorphose as the participants’ avatars move through them.  These activities form the basis of the transition skills development that will help young people to manage their career progression.

 We decided to use Activity Theory (AT) to inform this work because we think it offers the possibility of systematically integrating the key components of learning in virtual worlds: tool development and mediation; internalisation of social knowledge, and transformations of the structures of human activity as it arises from learning and development (Kaptelinin & Nardi, 2006). 

Method

The project methodology is based upon work of Lally and associates. This work attempted to develop theoretical perspectives that would be sufficiently powerful to account for the key elements of online learning and teaching in higher education (De Laat & Lally, 2003; Lally & De Laat, 2003). Activity Theory was identified as a promising candidate (based upon an approach developed by Halverson (2002), and multi-method analytical techniques, including content analysis, social network analysis, and critical event recall were, for the first time, applied together to the analysis of text-based communication interactions, cognitive and meta-cognitive activities, and social network patterns of learning and teaching, in online environments (De Laat, Lally, & Lipponen, 2006; De Laat, Lally, Lipponen, & Simons, 2007a; De Laat, Lally, Lipponen, & Simons, 2007b). In this paper a similar type of content analysis was applied to the real-time, text-based interactions of participants. The content analysis reveals the ways in which the young people are constructing new skills, developing new insights, and applying these to the real world. This analysis is combined with quotes from reflective interviews. Together, these data enable us to explore the development of identity among participants as it emerges through the creative and research activities.

Expected Outcomes

In conclusion, we think that virtual worlds are a serious candidate for further consideration as digital tool in the careers and guidance domain. They can support sustained creative collaborative activity, the development of communities, and serious skills acquisition. Groups can work in a distributed way, powerfully sharing expertise that is not available on any single site. They can be used to change the dynamics of activity, so that young people can support and learn from each other in shared projects, with supervision and mentorship shared among remote professionals. International collaborations can be supported, that would not otherwise be possible. These findings also open up further multiple possibilities for the use of virtual worlds more widely in education. Not least, in terms of reframing careers and guidance work for the 21st century, virtual worlds offer the potential for innovation and research, as well as working with new theorisations (such as Activity Theory) that can help us to understand the complexity of human activity as participants learn and develop through their career and life transitions. Not all of this is evidenced here, but it is visible from where we stand.

References

Doyle, D. (2008). Art and the avatar: The kritical works in SL project. International Journal of Performance Arts and Digital Media, 4(2-3), 137-153. Gaimster, J. (2008). Reflections on interactions in virtual worlds and their implication for learning art and design. Art, Design & Communication in Higher Education, 6(3), 187-199. Kaptelinin, V., & Nardi, B. (2006). Acting with technology: Activity theory and interaction design. London, UK: MIT. De Laat, M., & Lally, V. (2003). Complexity, theory and praxis: Researching collaborative learning and tutoring processes in a networked learning community. Instructional Science (Special Issue on Networked Learning), 31(1-2), 7-39. De Laat, M., Lally, V., & Lipponen, L. (2006). Analysing student engagement with learning and tutoring activities in networked learning communities: A multi-method approach. International Journal of Web Based Communities, 2(4), 394-412. De Laat, M., Lally, V., Lipponen, L., & Simons, R. J. (2007a). Investigating patterns of interaction in networked learning and computer-supported collaborative learning: A role for social network analysis. International Journal of Computer-Supported Collaborative Learning, 2(1), 87-103. doi:10.1007/s11412-007-9006-4 De Laat, M., Lally, V., Lipponen, L., & Simons, R. J. (2007b). Online teaching in networked learning communities: A multi-method approach to studying the role of the teacher. Instructional Science, 35(3), 257-286. doi:10.1007/s11251-006-9007-0 Magruder, M. T. (2011). Transitional space(s): Creation, collaboration and improvisation within shared virtual/physical environments. International Journal of Performance Arts and Digital Media, 7(2), 189-204. Moser, M. A., & MacLeod, D. (1996). Immersed in technology: Art and virtual environments. Cambridge, Mass.: MIT Press. Sclater, M. (2011). Theorising from Bricolage: researching collaboration in art and design education, in J. Adams, M. Cochrane & L. Dunne (Eds) Applying Theory to Educational Research: an introductory approach with case studies, pp. 158-176. London: Wiley.

Author Information

Victor Lally (presenting / submitting)
University of Glasgow
School of Education
Glasgow
Madeleine Sclater (presenting)
Glasgow School of Art
Graduate School
GLASGOW

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