Session Information
03 SES 12, 21st Century Skills and the Curriculum (Part 2)
Paper Session continued from 03 SES 11
Contribution
There is considerable discussion in the literature on the need to move towards more innovative models of teaching and learning particularly at second level and the difficulty of doing so (Voogt & Pelgrum, 2005; Dede, 2010, inter alia). Much of this discussion is positioned within the framework of 21st century learning. The 21C agenda is not without its critics and from a practitioner's’ perspective is often argued to lack exemplars of how it can be implemented within the confines of a mainstream schools (Bocconi et al 2012).
Recent work from the IPTS SCALE CCR Project, 2011-14 (see http://is.jrc.ec.europa.eu/pages/EAP/SCALECCR.html) provides a very comprehensive model for mapping out the elements of Innovative Pedagogy, and better understanding the institutional and practice arrangements that best support this type of activity. The project involved over three hundred key policy actors and stakeholders in a range of diverse collaborative policy activities with a view to informing education policy thinking on innovative, technology-enhanced teaching across EU member sites. It therefore provided an exceptionally valuable point of entry to guide research into how innovative pedagogy is understood and may be fostered. This paper uses that framework to analyse a particular model of 21C teaching & learning - Bridge21 (Lawlor et al. 2010) which is currently being used by a number of secondary schools in Ireland within the context of ongoing reform of the Irish Secondary school curriculum (Conneely et al 2015, Johnston et. al. 2014) .
Bridge21 is designed to leverage the potential of technology-mediated learning within a collaborative team-based paradigm, where teachers orchestrate and scaffold learning activities. Teamwork is the most distinguishing aspect of Bridge21 pedagogy and it follows the structured Patrol System model of the World Organisation of the Scout Movement. Elements of project and inquiry based learning are also used and the role of the teacher is that of an orchestrator of learning. Learning activities follow a template structure which is influenced by practices from the field of Design Thinking.
Around this framework, a powerful alternative pedagogy has been imagined, developed, and is being tested & refined. This work has progressed from a single out-of-school HE access project to a full-scale ‘mainstream’ pilot, drawing in more than 20 schools of various ethos and organisational type across the east of Ireland.
This presentation is organised in two parts. First, it offers an overview of the IPTS framework and explores in particular the way this framework addresses creativity, innovative teaching & learning, institutional arrangements in support of change, technology as mediator of novel paradigms, and participant roles. Second, the experiences of schools adapting the Bridge21 model for use with the mainstream curriculum is stacked against the ITPS framework in order to provide an illustrative case analysis of how Bridge 21’s novel pedagogical model is faring in the context of ongoing rethinking of the post-primary schooling system in Ireland.
Method
Expected Outcomes
References
Anderson, T. and J. Shattuck (2012). "Design-Based Research: A Decade of Progress in Education Research?" Educational Researcher 41(1): 16-25. Bocconi, S., Kampylis, P., and Punie, Y. (2012) Innovating teaching and learning practices: Key Elements for Developing Creative Classrooms. EU eLearning Papers, 30 September 2012. Barber, M., Donnelly, K and Rizvi, S (2012). Oceans of Innovation: The Atlantic, the Pacific, global leadership and the future of education. Institute for Public Policy Research. Bray, A., & Tangney, B. (2014). Barbie Bungee Jumping, Technology and Contextual Learning of Mathematics. 6th International Conference on Computer Supported Education (CSEDU), 206 - 213 Conneely C., Girvan C., Lawlor J. and Tangney B. (2015). An Exploratory Case Study into the Adaption of the Bridge21 Model for 21st Century Learning in Irish Classrooms. Shaping our Future: How the lessons of the past can shape educational transformation, Butler D., Marshall K. and Leahy M. Dublin, Liffey Press: 348-381. Dede, C. (2010). “Comparing Frameworks for 21st Century Skills”. 21st Century Skills. Bellanca, J., and R. Brandt. Bloomington, Solution Tree Press: 50 - 75. Johnston K., Conneely C., Murchan D. and Tangney B. (2014). "Enacting key skills-based curricula in secondary education: lessons from a technology-mediated, group-based learning initiative." Technology, Pedagogy and Education: 1-20. Lawlor J., Conneely C., and Tangney B., (2010) Towards a pragmatic model for group-based, technology-mediated, project-oriented learning–an overview of the B2C model, in TechEduca M.D. Lytras, et al., Editors, Springer: Athens. p. 602-609. Lawlor J., Marshall K. and Tangney B. (2015). "Bridge21 – Exploring the potential to foster intrinsic student motivation through a team-based, technology mediated learning mode." Technology, Pedagogy and Education: 1-20. McMorrough A., Ward N., Healy C., Cowan P. and Loughrey D. ( 2015). Creative Classrooms; imaginative and innovative teaching in Ireland. Armagh: CCBS/SCoTENS. Sullivan, K., Marshall, K., & Tangney, B. (2015). Learning circles: A collaborative technology-mediated peer teaching workshop. Journal of Information Technology Education: Innovations in Practice, 14, 63-83. Tangney B., Bray A., Oldham E., Realistic Mathematics Education, Mobile Technology & The Bridge21 Model For 21st Century Learning – A Perfect Storm, in Mobile Learning and Mathematics: Foundations, Design, and Case Studies, Crompton H., & Traxler J., (Eds) Routledge, 2015, pp 96-105 Voogt J. and Roblin N.P. (2012). "A comparative analysis of international frameworks for 21st century competences: implications for national curriculum policies." Journal of Curriculum Studies 44(3): 299-321. Voogt, J. and Pelgrum, H. (2005). "ICT and Curriculum Change." Human Technology 1(2): 157-175.
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