Creativity«requires both originality and effectiveness» (STEIN, 1953, pp.311-322, RUNCO & JAEGER, 2012); its development implies different conditions, including the impact on the formation of the mind by technical manipulation (LEROI-GOURHAN, 1977; DI MARTINO, 2017, EISNER, 2002) and the visual perception (ARNHEIM, 1969; VERSTEGEN, 2005) in an educational relationship where «potential space» and «transitional objects» are the guide concepts (WINNICOTT, 1972). Based on this framework, this research aims at analysing an approach Cometa VET school (Como, Italy) has been developing in order to foster creativity and self awareness in learners involved in the design of original artisanal products. This approach mainly concerns some specific tools called “ideario” (“diary of ideas”) and “moodboard”. The moodboard is the well-known tool used by all creative professionals and it plays a crucial role in the initial phase of creating a product, from concept development to interaction with the design team: it represents a reference during the design process, and gives a clear direction to style, atmosphere, sensations meant to convey. The ideario is something more peculiar and original, based on the same features of the moodboard but much more free of content and judgement. Not related directly to a project, product or brand, it works like a self-portrait, a way to know better one’s self and let others know it.
In the analysed learning process, Cometa learners are constantly involved in the production of real products (wood handicrafts, textile design, catering events ad relative fittings): their own ideario and moodboard give a trigger to the process. Learners are requested to observe reality in their surroundings, to take photographs, to browse pictures on the web or magazines, to choose them on the base of given guidelines. Afterwards, they assembly the material on a panel and present it to their working team (learners/colleagues, professionals, teachers, tutors, employers). Associations of unexpected ideas often occur: the combination of images or materials and their arrangement create new concepts, ideas and meanings. It is a process that deeply involves the unconscious (SEARLS, 2017): the choice of images takes place in such a deep and sudden way that it requires a deep reflection to give exhaustive reasons why one has chosen them. This personal pathway emerges during the presentation, when every learner presents the ideario outlining three levels of meaning (and specific questions):
- personal emotions, feelings, memories, meanings connected to the pictures. This first level is a way of developing self awareness; the leading questions are “who am I?” and “what message I want to convey?”
- Connection of those images with the vision of the school/company brand, in order to activate working in team based on common values. Guiding questions include “where am I?” and “who (meaning client and brand) am I working for/with?”
- Finally, images as a source of inspiration to design products. Learners are supposed to propose “what kind of products does these images suggest?”
According with SCHÖN (1983), it provides a way of thinking-in-action, thus allowing students-workers to develop innovative products in their specific field, that are more meaningful due to a peculiar approach which sees people not as sacks of problems to solve but as searchers of meaning, lead by purpose, and therefore inverting the paradigm: innovation shouldn’t start from users and outside-collected needs but from one’s own vision, not an outside-in process but an inside-out process: «Not to improve how things are, but to change why we need them» (VERGANTI, 2016). We try to understand what kind of thinking, learning and communication processes are involved in the construction of these tools and to what extent they foster creativity development.