In sports, as in other areas of Higher Education, drawing activities are rarely seen as a teaching and research method capable of producing knowledge, sustaining arguments or addressing theoretical content. And yet, visualization methods such as time-motion analysis, motion capture or performance analysis rely on visual-spatial content that we apprehend as a drawing skill: diagrams of movement, free-body diagrams, visual models, and graphic notation. The same cognitive processes of selecting, organizing and integrating information regarding the movement in sports are the basis of drawing activities (Wu & Rae, 2015, p. 5).
Since 2021, we have been studying the use of drawing activities within sports training and research in the Faculty of Sports of the University of Porto (FADEUP) in Portugal and the Porto Biomechanics Laboratory (LABIOMEP). We intend to contribute to the visibility of drawing as a skill in sports education and to develop a framework to promote research and implementation of drawing activities in dynamic sports situations.
Can the visual and performative properties of drawing activities produce a new knowledge of the physical and collective body in sports? What kind of perceptions about the game and human movement in sport are constituted in the drawing activity that could not be constituted in any other way?
Using an a/r/tographic approach to the learning processes in sports, our presentation proposes a reflection on the intersection of two territories: sports sciences and drawing-based practices. We intend to discuss distinct ways of representing the body in motion as weight, flow, space and time. Beyond drawing as an observational and visualization process, recent literature has shown that drawing in sports also opens up a space for introspection in which we can understand the limits of our bodies and the emotional and physical contours that we create between ourselves and the world (Namkung, 2016; Gravestock, 2010).
Despite their differences, there are significant parallels between sports performance and drawing-based performance practices that can benefit from a common approach to the different layers of the physical body in motion. As Bernard Suit argued in his provocative statement, sport is "the voluntary attempt to overcome unnecessary obstacles" involving physical activity with a comprehensive level of stability. Sport is also a field where social norms and values are embodied, and the ideologies that permeate our culture materialize as effects in the representation of athletes' bodies (Mahon, MacDonald & Owton, 2017). By intertwining different modes of perception, such as vision or touch, body movement and introspection (Kantrowitz, 2012, p. 4), drawing can be a means of accessing the awareness that athletes, coaches and scientists have of the states and emotions of the body in sport. These states are rarely represented only by verbal language or statistical data (Theron et al., 2011, p. 19).
This background implies advocating for an expanded sense of observation and motion in sports, with an impact on the assessment of movement in qualitative/formal sports, the development of reflective practices in exercise and sports for social change.