Session Information
06 SES 03, Digital Media in Science Education
Parallel Paper Session
Contribution
This work is based on the case study of four adolescents as active users of digital technologies. These four cases are part of a research called Sceneries, Digital Technologies and Youth in Andalusia (2008-2011), which is sponsored by the Andalusian Government. This case study deals with an active participant in digital culture; it has taken over a year (long-term study). The project aimed to continue the works by Sefton-Green (1998), Hutchby & Moran-Ellis (2001), Facer, Furlong, Furlong and Sutherland (2001), Facer, Furlong & Furlong (2003), Holloway & Valentine (2003) and Angulo (2004), among others; focussing on the social and cultural uses of digital technologies. The studied cases corroborate that digital culture (Gere 2002) is generating deep cultural changes in our society, but especially in social relationship patterns, the organization of real space, as well as in personality development through social networks (Hutchby & Moran-Ellis 2001; Pisani & Piotet 2008; Piscitelli 2002, 2009; Turkle 2011). The basic sense of these case studies is not grounded on technologies and their spreading but on the interconnection of those technologies in the adolescents’ daily life. That is to say, although the subjects from the cases live in highly dense technological environments (television, mobile telephony, PCs and laptops), we have tried to understand their ‘technological lives’ in depth. To put it differently, case studies have led us to digital culture multi-literacy.
Method
Expected Outcomes
References
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