How To See In The Dynamic Environment ?
Author(s):
Francine Athias (presenting / submitting)
Conference:
ECER 2014
Format:
Paper

Session Information

27 SES 04 B, Digital Technologies in the Classroom

Paper Session

Time:
2014-09-03
09:00-10:30
Room:
B016 Anfiteatro
Chair:
Anke Wegner

Contribution

Integrating new technologies in teaching and learning mathematics leads educational researchers to deal with some fundamental questions (Jones, 1998, Laborde, 2007). We aim to present some of them, by studying the introduction of a Dynamic Geometry Software (DGS) in a classroom with 10 years old students (Assude, 2005). One difference between Geometry by drawing on a sheet (or on a drawing software like Mspaint) and Geometry with a DGS is that the software gives opportunity to the “dragging test”: when elements of a construction are dragged, all the properties employed in constructing the figure are preserved, and only them. So, the dragging test can be used to provide relevant feedbacks which aim students to test by themselves if their constructions are really geometric ones or not. We proposed to three teachers with fifth grade primary school students some situations using the DGS “Tracenpoche” (website). In this communication we will show through a case study how the geometrical construction done by the teacher with a DGS is useful to the students to understand the relations between the geometric objects. In a first time, students can see the construction done by the teacher with the DGS in a perceptive way, for example they can see the construction as a square. But when they move the construction, they can't see a square anymore if the teacher has defined the properties of a rectangle, a plane geometric figure having four right angles. But seeing something else, they may not necessarily appreciate the significance of what is invariant. They have to recognize the geometrical relations that persist in the variations during the dragging test. All the drawings they obtain have the same properties, for example, during the moving of the points they see a lot of rectangles. So the focus is directed not about one form on the screen, but about a set of forms, which have the same geometrical properties.

To describe students' and teacher's joint action, we use the categories of the Joint Action Theory in Didactics (JATD, Sensevy 2011, Sensevy 2012): the didactic contract as a system of habits between the teacher and the students, the didactic milieu as an antagonist system to the previously taught one. Joint action is modelized as a didactic game. In this specific game, the player A (the teacher) wins if and only if the other player B (the student) wins. In order to win the game, the teacher A has to lead the student B to a certain point, a state of knowledge which allows the student B to make the right move in the game (in our case, to see a figure as a realization of geometric properties), and the student has to make this move on his own (proprio motu clause). So the teacher has to be reticent, in a certain way, involving students in a succession of learning games, the modelprovidingthe description of the teacher's game on the students' game, and linking the didactic contract and the didactic milieu. These theoretical categories enable us to understand what could be the source of the changing view of students.

Method

The method is a kind of designed based research. I propose five class sessions with three teachers, who could change some parts of the situation if they think it's necessary. The methodology is based on Video analysis of the sequence. The class sessions were videotaped (Hall, 2007) and transcribed. I use the synopsis as technique of reduction and I describe each session as didactic plots. Then I highlight each change of learning games in the sessions and I identify some interesting episodes, choosing some couples of students working together with the software, and sometimes with teacher's help. These episodes are more precisely described, using hybrid systems of representation with photograms, transcriptions and annotations of the action. I control the modeling and the interpretation by using a threefold strategy. In a first part I show the verbal, non-verbal and graphic facts using the hybrid system, in a second part I describe the episode in a quite common language, in a third part I propose a more theoretical level of description, using the model to understand how the teacher or a student is taking more responsibility in the didactic transaction.

Expected Outcomes

I'd like to show how using the software tracenpoche and the “dragging to see” leads the students to be wary about what they see. They have to guess what the teacher has done. To win the game they have to use their mathematical knowledges, for example what is a rectangle or a square. They have to think about instrumental knowledges, because the dragging is a new method and they are not familiar with. The teacher has to share this new concept of dragging with his students. I try to highlight how the teacher and students are required to work in the new environment (the DGS tracenpoche), on a mathematical knowledge they have already worked in (with paper and pen). I'd like to show how they manage this change of mind, despite these difficulties, and how it leads them to understand that in geometry class, a square is a kind of rectangle, contrary to popular belief. I'd like to point that some geometrical concepts can be illustrated and enhanced in the dynamic environment. So the communication aims to show by this case study the change of mind between drawing (perceptive way) and figure (geometrical way).

References

Assude, T. (2005). Time management in the work economy of a class, a study case: integration of cabri in primary school mathematics teaching. Educational Studies in Mathematics, vol 59 p 183-203 Hall, R. (2007). Strategies for video recording: Fast, cheap and (mostly) in control, in S. J. Derry (dir.), Guidelines for video research in education, Chicago, Data Research and Development Center: p 4-14, disponible en ligne : http://drdc.uchicago.edu/what/video-research-guidelines.pdf Jones, K.(1998). The Mediation of Learning within a Dynamic Geometry Environment, In A.Olivier & K. Newstead (Eds), Proceeding of tfe 22nd Conference of the International Group for the Psychology of mathematics Education. University of Stellenbosch, South Africa,vol 3, p 96-103. Laborde, C. (2007), The role and uses of technology in mathematics classrooms : between challenges and modus vivendi. Canadian Journal of Science. Mathematics and Technology Education, 7(1), p 68-92. Sensevy, G. (2011). Overcoming Fragmentation: Towards a Joint Action Theory in Didactics. In B. Hudson & M. Meyer (Eds.), Beyond Fragmentation : Didactics, Learning and Teaching in Europe (p 60-76). Opladen and Farmington Hills : Barbara Budrich. Sensevy, G. (2012). About the Joint Action Theory in Didactics. Zeitschrift für Erziehungswissenschaft Berlin: Springer.

Author Information

Francine Athias (presenting / submitting)
Université de Franche-Comté (ESPE)
FR-EDUC/ EA 4671 ADEF Université Aix-Marseille
Besançon

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