Session Information
29 SES 02 B, Arts Education and Technologies
Paper Session
Contribution
The research questions are inscribed in the widespread perspective of understanding what is or what can be art education. As a platform for this reflection I propose the philosophical concept of photography of Vilém Flusser and the artistic inquiry of the animated movie 'Une Mission Ephémère' ('One ephemeral mission') by Piotr Kamler. From these points I focus particulary on being a media and information literate. I put emphasis on a particular attitude of conducting research according to attitudes of taking photgraphs, defined by Flusser. The two bipolars are: a fuctionnaire, and a good photographer. The aim is to conduct the research in the same manner like a good photographer takes photographs.
The main objectives of the research are to revise the definitions of art education and to describe how the processes of the acquisition of new literacies look and what kind of processes they can be.
This process can be analyzed by using an art-based research case study of Kamler's movie. The film describes a process of knowing through experiences. Kamler is eschewing linear narratives, the film is built using visual variations. In Kamler's film the globe is the key of processing. Fluctuations within this globe are taking place all the time. Step by step the globe is changing. During the fluctuations one of the cubes becomes a space of the same process of change: the globe, the half-globe, the cubes. The dynamics of the creation puts the same porcesses in different scales, we can observe the macroscale of a half-globe's space and the microscale of a cube's space. These spaces, are not separated but interfused. in the film a robot/human/child which is formed/created by the globe explores different forms and shapes and moves in differential operations, relations and rhythms. The process of creation gradually transforms into the implosion of forms. That is the starting haven for our research artistic inquiry, for me and the participants. The intent is to follow the non-linear structure of the animated movie.
The process of the creating of the learner and of the artist is well described in Kamler's movie. Learners and artists get to know the things in cycles. Cycle by cycle they are all the time in the globe but they also are like a globe which can be to shaped - by themselves and by their experiences and the experiences which can be found within the globe. This is about user-generated content which is shared and experienced by many people and through the user-generated content they can communicate but only if they are able to code and encode to work on the information they get.
Method
Expected Outcomes
References
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