New Learning Pathways from live coding music using Sonic Pi
Author(s):
Pamela Burnard (presenting / submitting) Zsolt Lavicza (presenting)
Conference:
ECER 2015
Format:
Paper

Session Information

29 SES 01, Music education

Paper Session

Time:
2015-09-08
13:15-14:45
Room:
557.Oktatóterem [C]
Chair:
João Costa

Contribution

Live coding music performance is a growing international phenomenon. Live coding can be viewed as a way in which computer programming is used to communicate the musical intentions of the live coder to the computer, which then produces sound as output. Programming skills are embodied in the code, design, abstraction and implementation. Mostly this happens in the mind of the live coder. The live coder writes code to produce sounds in real time. It could be argued that live coding has its foundations in participatory musical performance because live coding involves real-time aesthetic decisions, judgements and feedback while editing code. Most formal learning in music education is seen as a process of engaging in the style characteristics of presentational performances and canonic classical repertoires acquired as a code of knowledge, alongside competence on a musical instrument; this stems from academic ‘acquisition’ models of learning. More informal participatory competence models may involve mastering levels in musicianship by developing one’s identity in relation to the community, as for example in reggae, rock, gamelan and popular music (Philpott and Spruce, 2012). Coding music performance in real-time exists as a much higher sonic abstraction than that of standard Western music notation; it affords the performer the ability to compose in the immediate moment or real time of improvised performance, thus merging improvisation, composition and performance creativities. This creates an urgent need and challenge to design new learning models (and learning spaces) for schools and informal educational contexts, and to better understand and remove the barriers for both teachers and students. It also signals the need for a new model of learning, which emphasises collaboration and collaborative enquiry orchestrated by and between educators, researchers (from education, music and computer science) and programme designers.

Green (2010) outlines the informal educational pedagogies, attitudes and values that popular musicians adopt, and offers concrete educational implications and strategies which inform formal music education. So, if it is assumed that to become a competent member of a music discipline requires learning a specialised vocabulary (this is a hotly debated issue which includes the question of whether reading traditional music notation is required), how should we re-present or co-construct curriculum content beyond the musical canon? If what is taught to students through institutionalised rituals, routines and activities articulates certain rules of engagement for teachers and learners, and communicates certain relations of dominance and subordination through the subtleties of the traditional music curriculum, then how do students see themselves as creators of live coding performance using software programmes such as Sonic Pi? What are the success criteria of learning computer programming skills and how do young people communicate their musical intentions as live coders? How are their programming skills embodied in the code, design, abstraction and implementation, which is the translation of musical intention into computer code? What are teachers’ perceptions of this type of learning and what might assessment criteria and performance categories look like?

In music education, skills and knowledge are considered central to the ‘subject culture’, which is implicated as something that involves both participatory and presentational events such as contemporary pop and classical music concerts, with a high stakes assessment system exerted by the publication of performance tables and pressures through the accountability of teachers within the profession.

Digital musicking and live coding performances are potentially spaces for, and practices of, empowerment which are not presently a featured part of the curriculum in music education and formative assessments: exploring live coding practices, ‘liveness’, running code and changing variables within a prewritten programme in real-time are simply, as yet, not part of the subject culture (Black and Wiliam, 2003).

Method

60 children aged 10 to 16 took part in a coding Summer School The theoretical framework of this study is a sociocultural perspective drawing on and related to Lev Semenovich Vygotsky’s (1978) and post-Vygotskian scholars who played a critical role in the development of human learning and development and the development of Cultural Historical Activity Theory (CHAT). In the field of digital design and related to human-computer interaction, and computer-supported collaborative work communities, Engestrom’s (1999) work on activity systems offers a theoretical concepts that are critical for researchers and practitioners interested in new digital learning environments. Using a sociocultural approach, this research adopts a multiple case study methodology in order to identify and describe how learners engage with and learn from digital technology in formal and informal learning settings. Data was gathered over twelve weeks in three different intervals. Data collection (observations, interviews, artefacts) took place during two six-week interventions, each at a Cambridgeshire and Hertfordshire community secondary school, followed by a week long Summer School at the Cambridge Junction. In the school settings, for two hours a week, 28 Year 8 students and 26 Year 9 students were shown how to code music in the Sonic Pi software. The course, which took place during the regular music lessons, was led by the peripatetic instrumental music teacher, with assistance from the classroom music teacher, and two artists from the Juneau Project from Birmingham. The Sonic Pi: Live & Coding unit of work sought to address the learning of live coding performance and culminated in live coding paired / group performances. Nine students of different engagement levels were interviewed on the school day following the performance. at the Cambridge Junction. During this time, students were taught how to use the Sonic Pi software on the Raspberry Pi computer and they came into contact with a series of external coding artists. The week ended in a series of performances by the students, some of which included live coding. During the week, daily observations took place and all students completed written and filmed diaries in order to be eligible for the Arts Award. Seven groups of students were interviewed; three of the interviews became case studies in terms of observations in the last two days due to the students’ high engagement (Case Study Groups A, B and C). The research focused on the topics of experience, learning and engagement.

Expected Outcomes

Our findings suggested, among other themes, that: 1) Young people find innovative ways to learn live coding as a creative practice that entails jamming and hanging out writing and editing computer code together as a way of integrating performing, improvising and composing through live coding music performance; there is immense potential for live coding to enhance the development of creative music making and live performance capacities in formal schooling and for digital music making to act as a catalyst for educational change. 2) New learning pathways are co-created by students as they engage in on-the-fly algorithmic composition through the combined practice of: (a) computer coding; (b) music composition; and (c) execution during performance, whereupon risk taking becomes a source of learning. 3) Collaborative team teaching involves mutuality, reciprocity and scaffolding which are also qualities of effective partnerships working in communities of interdisciplinary experts. While there is a tendency among some music educators to rashly dismiss the legitimacy and effectiveness of musical practices with which they are unfamiliar (Hebert, 2010) educators in contemporary music classrooms need to encourage students to embrace risk taking as a source of learning. Collaborations between experts, artists and learners and between individual learners and fellow learners can enable development of creative and live coding performance pedagogies. 4) Industry-related real-world creativities, which are driving creative cultures and discourses today, transit better in the digital learning and training of young people in cross-aged groups with mixed phase, generalist and specialist professionals in multidisciplinary collaborative teams who openly navigate and engage at the intersection of new technologies, new learning and new pedagogies. Music educators need to bridge the divide between tradition and innovation, and move within a multiplicity of learning pathways. This is crucial in rendering diverse musical creativities.

References

Burnard, P. (2012) Musical Creativities in Practice. Oxford: OUP. Burnard, P. (2013) (Ed) Developing Musical Creativities in Higher Music Education: International Perspectives and Practices. London: Routledge. Burnard, P. and Murphy, R. (2013) Teaching Music Creatively. London: Routledge. Burnard, P. and Haddon, L. (2015) (Eds.) Activating Diverse Musical Creativities: Teaching and Learning in Higher Music Education. London: Bloomsbury. Black, P. & Wiliam, D. (2003). Assessment for Learning: Putting it into Practice. Maidenhead: Open University Press. Engestrom, Y. (1999) ‘Activity theory and individual and social transformation’, in Y. Engestrom, M. Reiijo and R.L. Punamaki (Eds) Perspectives on Activity Theory, pp. 20-40). Cambridge, New York: Cambridge University Press. Green, L. (2010). Research in the sociology of music education: Some introductory concepts. In R. Wright (Ed). Sociology and Music Education (pp. 21-34) Aldershot: Ashgate. Hebert, D. G. (2010). Ethnicity and music education: sociological dimensions. In R. Wright (Ed) Sociology and Music Education (pp. 93-109). Aldershot: Asghate. Philpott, C., and Spruce, G. (2012) (Eds) Debates in Music Teaching (The Debates in Subject Teaching Series) London: Routledge. Vygotsky, L.S. (1978) Mind in Society: The Development of Higher Psychological Processes, Cambridge, MA: Harvard University Press.

Author Information

Pamela Burnard (presenting / submitting)
University of Cambridge
Faculty of Education
Cambridge
Zsolt Lavicza (presenting)
University of Cambridge, United Kingdom

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