Session Information
10 SES 07 A, The Role of Digital Technology in Teacher Education
Paper Session
Contribution
This article aims to present the results of a study that was designed to evaluate the implementation of the DIYLab concept in higher education at the Charles University in Prague Faculty of Education (CUNI).
The implementation process and its subsequent evaluation are a phase of the 3-year DIYLab project (Do it Yourself in Education: Expanding Digital Competence to Foster Student Agency and Collaborative Learning; funded by the European Commission’s Education, Audiovisual and Culture Executive Agency; 543177-LLP-1-2013-1-ES-KA3MP) that has been underway in Spain, Finland, and the Czech Republic since 2014. The DIYLab project strives to transform the concept of education through lessons that reflect the DIY principle and emphasize digital literacy development; the impact of which (particularly in terms of scholastic and extracurricular education) has become increasingly important in recent years. The DIY concept stems from the belief that every individual is capable of solving and realizing a broad spectrum of tasks via the retrieval, compilation and interpretation of available information. This is especially true when the theme of such tasks closely corresponds to real life and one’s own interests, as opposed to being limited to formal issues (Kafai & Peppler, 2011). One significant aspect of DIY is a creation process that is familiar and obvious to young generations during the use of modern digital technologies, and which leads to learning both in and out of school (Jocson, 2012, p. 299).
Our customized implementation was preceded by: 1) analytical studies of the curriculum, educational environment, and conditions at CUNI to determine the opportunities, strengths, weaknesses, challenges, and obstacles pertaining to DIYLab implementation; and 2) a subsequent DIYLab concept design for the CUNI and specific educational activities (DIY activities) based on previous findings and the primary DIYLab project goals.
Six key didactic requirements (among other things) were used to determine specific DIY activities at CUNI. The requirements were defined in a specific DIYLab proposal and were based on the principles of the DIY philosophy: a) inquiry-based learning, or problem-oriented student activities (Kamenetz et al., 2011); b) themes of DIY activities with overlapping practical applications; c) an emphasis on self-regulation and autonomous learning; d) the use of freely or commonly available (within the course) technologies; e) an emphasis on student collaboration; f) an emphasis on development of students’ digital literacy.
DIY activities result in the creation of learning / teaching materials that are then published as a digital object on the DIYLab Hub. DIY digital outcomes should either document or illustrate student learning processes, the methods students utilized to manage their activities, and what they have learned. DIY outcomes may include video / video tutorials, photo albums, graphics, presentations, guide books, lesson plans, web applications, software outcomes, etc. (Černochová, 2014).
The DIYLab project (i.e. the implementation phase) was initiated at the CUNI in Bachelor’s and Master’s degree studies in the fields of Art, Biology, and Information Technology. Undergraduate studies provide professional training in specific areas and, therefore, focus on the development of knowledge and skills that lead to specialization. Subsequent graduate studies are predominately focused upon the educational, psychological, and didactic aspects of a given field. Graduate student roles in the DIYLab project were therefore more extensive (and doubly effective) when compared to undergraduate student roles; preparation for their roles as teachers (Leask & Pachler, 2014) not only included topical DIYLab activities, but also focused on understanding and applying the DIY philosophy from an educator’s perspective. Moreover, students could then apply this method during the pedagogical practicum as part of their professional training.
Method
Expected Outcomes
References
Černochová, M., Jeřábek, T., Fialová, I. (2014). How the DIY philosophy can be exploited in ICT teacher education at the Faculty of Education in Prague?. In: LEITE, Laurinda. Transitions in Teacher Education and Professional Identities. Programme and Abstracts. ATEE Anual Conference, 2014. 1 vyd. Braga, Portugal: CIEd, Institute of Education, University of Minho, Braga, Portugal, 2014, s. 86-86. ISBN 978-989-8525-34-5. Guzzetti, B., Elliott, K., Welsch, D. (2010). DIY media in the classroom: new literacies across content areas. New York : Teachers College Press. Kafai, Y. & Peppler, K. (2011). Youth Technology and DIY: Developing Participatory Competencies in Creative Media Production. Review of Research in Education, 35(1), 89-119. doi: 10.3102/0091732x10383211 Kamentz, A. et al. (2011) Learning Freedom and the Web. Mozilla: McArtur Foundation. http://learningfreedomandtheweb.org/Mozilla_LFW.pdf Leask, M. & Pachler, N. (2013). Learning to Teach Using ICT in the Secondary School: A Companion to School Experience. Routledge. ISBN 9781136343971 Nezvalová, D. (2002). Akčním výzkumem ke zlepšení kvality školy. e-Pedagogium(on-line), Volume 2, Issues 4. ISSN 1213-7499. http://epedagog.upol.cz/eped4.2002/clanek02.htm. Rakich, S. (2011). Book review of DIY U: Edupunks, Edupreneurs, and the Coming Transformation of Higher Education. In: Transformative Dialogues: Teaching & Learning Journal, Volume 5, Issues 1. Williams, L. & Cernochova, M. (2013, july). Literacy from Scratch. Paper presented at WCCE 2013. 10th World Congress of Computers in Education. Torun, Poland. http://www.di.unito.it/~bono/Didattica/aa1314/InformaticaSciEduc/Lezioni/WCCE_2013_Lawrence_paper.pdf.
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