Session Information
30 SES 02 B, Teaching and Learning ESD in Secondary Schools
Paper Session
Contribution
Creative remakes using recycled material are common educational projects of promoting environmental and sustainability actions. In the Swedish crafts subject educational sloyd for example, the curriculum states that students ‘should be given opportunities to choose and handle materials in order to promote sustainable development’ (Swedish National Agency for Education, 203). This is further expressed as ‘economizing on the use of resources, such as through repairs and recycling of materials’ (205). In relation to these curriculum writings remake projects are common, which means that students make new products from used materials, such as garments or fabrics. However, to date no research has been conducted on what and how students learn when taking part in such remake projects.
In this paper, the aim is to examine what and how students learn with materials when engaging in a remake project. The exploration is conducted in an educational sloyd class in Sweden.
The paper draws on a transactional theory of learning (Dewey, 1938/1997) informed by Bennett’s (2010) notion of actant. Dewey’s transactional learning theory is an every-present process. It involves observation of surrounding conditions, prior experiences are re-actualized and action is based upon foresight of the consequences. However, human-material relationships have not been frequently analysed in Deweyan ESE research, hence we use Bennett (2010) use of actant in order to further develop and add a ‘material’ element to the transactional learning theory. An actant can refer to any entity or process that makes a difference in the making process. In order to show how human and non-human entities transact in the learning process of making we have developed a theoretical concept using transactants as a theoretical object.
Method
Expected Outcomes
References
Dewey, John. 1938/1997. Experience and education. New York: Touchstone. Bennett, Jane (2010). Vibrant Matter: A Political Ecology of Things. Durham: Duke University Press. Maivorsdotter, Ninitha, Quennerstedt, Mikael and Öhman, Marie (2015) “Students’ Aesthetic Experiences of Playing Exergames: A Practical Epistemology Analysis of Learning”. International Journal of Game-Based Learning, 5(3), 11-24. doi: 0.4018/IJGBL.2015070102 Swedish National Agency for Education. (2011). Curriculum for the compulsory school, preschool class and the recreation centre 2011. Stockholm: Ordförrådet AB Wickman, P.-O. 2006. Aesthetic experience in science education: Learning and meaning-making as situated talk and action, Mahwah, NJ: Lawrence Erlbaum Associates. Wickman, P.-O., and Östman, L. 2002. “Learning as discourse change: a sociocultural mechanism”. Science Education, 86 (5), 601-623.
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