06 SES 09, Children, Internet Safety and Media Education
This proposal seeks to present methods to evaluate a research project based on the idea of participatory design methodology. During the development of the research design the aim of the Erasmus Plus project CYGEN (Cyper Safe Generation: Digital education by design) has been to include children, teachers and parents not just as contributing to the project by being involved in a research design but even aiming to include children as co-researchers. We have developed - and are currently testing – a participatory design in Denmark, United Kingdom, Belgium and Greece, where a group of pupils participate in a Young Peoples Panel (YPP) that e.g. generate themes and design ideas to the digital educational package that the Erasmus Plus project CYGEN in the end will produce.
The project has intended to bring together young people, teachers, parents and academics to develop a digital education package to promote children's safe online participation in diverse European countries. The YPP contributes as co-designers, -developers and co-researchers based on the use of creative and art based methods (Clark and Moss, 2011; Mannay, 2015) in order to capture the ways that both children and adults express their ideas in order to support the inclusion of the least powerful children.
The proposal intends to present and discuss both the value and challenges in including children as participators in research, data collecting, design development, interviews and evaluation in a research project based on user-involved design processes and Design Based Research.
This project is a work in progress but we will be able to present findings so far as the CyGen design cycle already has been tried out in two out of the four participating European countries (Denmark, United Kingdom, Belgium and Greece).
Methodology: Design based research. Observation studies. Including children in research, Young Peoples panel. The developing of the participatory design model in the project is based on the Design Based Research tradition. The model has proven effective in the project progress, user involvement and knowledge generation. As part of the project the research team has developed a design model and a design kit that have been continuously tested and evaluated with teachers, students, children and researchers so we now have a strong model for participatory design with children for local enhancing the digital citizenship and wellbeing of children.
The outcome of the project is an educational package containing a participatory Design kit based on local and cultural perspectives that includes question techniques, tools and materials for supporting children´s safe online participation, involvement and behavior. CyGen will provide important findings to work with a methodology and discuss challenges in how to include children as co-designers, -developers and co-researchers in different educational research settings.
Amiel, T., & Reeves, T. C. (2008). Design-Based Research and Educational Technology: Rethinking Technology and the research Agenda, Educational Technology & Society, 11 (4), 29–40. Binder, T., Ehn, P., Jacucci, G., & Linde, P. (2011). Design Things. Cambridge: The MIT Press. Brandt, E, Binder, T & Sanders, EB-N (2012). Tools and techniques: ways to engage telling, making and enacting. In J Simonsen & T Robertson (red), Routledge International Handbook of Participatory Design. Routledge, New York, s. 145-181. Routledge Cross, N. (2011). Design thinking: Understanding how designers think and work. Oxford: Berg Publichers. Livingstone, S. and Haddon, L. (red.) (2009). Kids online. Opportunities and risks for children. The Policy Press. Sanders, E. B.-N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. CoDesign, 4(1), 5–18. Published online: 24 Jun 2008. Sanders, E.B.-N. (2006) Design research in 2006. Design research quarterly, 1 (1), 1–8. Sandoval, W.A., & Bell, P. (2004) Design based Research methods for studying learning in Context: Introduction. Educational Psychologists, 39(4), p.199-210. Wenger, E. (1998). Communities of Practice. Learning, Meaning, and Identity. Cambridge University Press.
00. Central Events (Keynotes, EERA-Panel, EERJ Round Table, Invited Sessions)
Network 1. Continuing Professional Development: Learning for Individuals, Leaders, and Organisations
Network 2. Vocational Education and Training (VETNET)
Network 3. Curriculum Innovation
Network 4. Inclusive Education
Network 5. Children and Youth at Risk and Urban Education
Network 6. Open Learning: Media, Environments and Cultures
Network 7. Social Justice and Intercultural Education
Network 8. Research on Health Education
Network 9. Assessment, Evaluation, Testing and Measurement
Network 10. Teacher Education Research
Network 11. Educational Effectiveness and Quality Assurance
Network 12. LISnet - Library and Information Science Network
Network 13. Philosophy of Education
Network 14. Communities, Families and Schooling in Educational Research
Network 15. Research Partnerships in Education
Network 16. ICT in Education and Training
Network 17. Histories of Education
Network 18. Research in Sport Pedagogy
Network 19. Ethnography
Network 20. Research in Innovative Intercultural Learning Environments
Network 22. Research in Higher Education
Network 23. Policy Studies and Politics of Education
Network 24. Mathematics Education Research
Network 25. Research on Children's Rights in Education
Network 26. Educational Leadership
Network 27. Didactics – Learning and Teaching
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