Chou, C. (2003). Interactivity and interactive functions in web-based learning systems: A technical framework for designers. British Journal of Educational Technology, 34, 265-279. doi:10.1111/1467-8535.00326
Craig, S., Sullins, J., Johnson, A., & Gholson, B. (2006). The deep-level-reasoning-question effect: The role of dialogue and deep-level-reasoning questions during vicarious learning. Cognition and Instruction, 24(4), 565-591.
Moreno, R. (2005). Instructional technology: Promise and pitfalls. In M. B. L. M. PytlikZillig (Eds.), Technology-based education: Bringing researchers and practitioners together (pp. 1-19). Greenwich, CT: Information Age Publishing.
Moreno, R., & Mayer, R. (2007). Interactive Multimodal Learning Environments. Educational Psychology Review, 19, 309-326.
Moreno, R., & Mayer, R. (2007). Interactive multimodal learning environments: Special issue on interactive learning environments: Contemporary issues and trends. Educational Psychology Review, 19(3), 309-326.
Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55, 68-78.
Sawyer, R., Smith, A., Rowe, J., Azevedo, R., & Lester, J. (2017). Is more agency better? The impact of student agency on game-based learning. In Artificial intelligence in education, aied 2017 (Vol. 10331, pp. 335–346).
Scheiter, K. (2014). The Learner Control Principle in Multimedia Learning The Cambridge
handbook of multimedia learning (pp. 487-512). United Kingdom: Cambridge University Press.
Sweller, J. (1999). Intructional design in technical areas. Camberwell, Vic: The Australian Council for Educational Research LTD