Complexity and change as the driving forces of European educational research and practice continue to challenge teacher educators to develop innovative teaching and learning methods (OECD, 2020). However, to enhance pre-service teachers' learning, it is necessary to develop a more profound understanding of how innovative methods relate to theories of learning and how they can be implemented in teacher education to stimulate critical reflection and profound students’ learning.
This paper investigates innovative teaching and learning methods within teacher education through Virtual Reality (VR) simulation as a tool for learning for students. In several vocational education and training programs, simulations are commonly employed as a tool for learning. At Inn University, we have developed an advanced VR simulation for pre-service teachers, engaging them in work-related situations. The simulation is designed as a conversation between a teacher (the pre-service teacher) and a pupil with a parent. The teacher leads the conversation and responds to statements from the characters (pupil and the parent) in a pre-recorded simulation (for more details, see Faldet et al., 2021). The VR simulation aims to give pre-service teachers experiences with conversations with pupils and parents, an activity that in-service teachers in Norwegian schools are obligated to perform (Ministry of Education, 2021). However, it is seldom practiced and rehearsed as part of their teacher education (Hanssen & Østrem, 2007).
Using simulation aims to bridge the gap between theory and practice and offer students to practice or learn something in an authentic context without the risks or cost of doing it in reality (Rall & Dieckmann, 2005). Simulations are well known within education and training in, for example, aviation and nursing (see, for instance, Hyland & Hawkins, 2009; Nehring & Lashley, 2010). Simulation offers valuable space for observations and to learn from each other during and after the simulation and allows the pre-service teachers to repeatedly experience the same conversation and reflect on the choices made with peers and professors. The debriefing is considered an essential part of the simulation to enhance students learning. Through debriefing, students receive support and feedback on their performance from the professors and fellow students, contributing to a greater understanding of their actions (Stalheim & Nordkvelle, 2019).
Sociocultural perspectives on learning provide an important counterbalance to cognitivist accounts that tend to overlook the relationship between the digital and the social. Within a cognitive-behavioral frame of reference, the digital is often “depicted as unitary, or free-standing, and in some way detached from the social, cultural and material conditions of use” (Burnett & Merchant, 2020). Further, sociocultural perspectives highlight how digital devices and technologies themselves make little difference regarding progress and development in education. Instead, it is what teachers and learners do with the technologies that matter. On this background, the paper draws on a sociocultural perspective applying a Vygotskyan perspective on learning (1962, 1978, 1987). In line with Vygotsky’s thinking, we acknowledge that pre-service teachers should be seen as active participants in their learning process and that their perspectives and reflections should be recognized as making significant contributions to the conversation. Elaborating on the VR simulation from this perspective, we are interested in how the simulation allows pre-service teachers to play the role of legitimate subjects rather than objects equipped with pre-determined knowledge. Instead of perceiving learning as an activity by which learners internalize knowledge as information discovered and transmitted by others, the learner is seen as an active participant who contributes to constructing knowledge within a community of learners. Thus, our research question is: How do pre-service teachers reflect on their own learning experience when participating in a VR simulation?