Recent empirical research shows an intensive use among youths of Internet applications and games. Educators increasingly search for manners to relate the use of these interactive media to classroom learning. In the Netherlands this development is enforced by a) young people bringing their mobile devices to class and b) schools investigating 'bring your own device' programs. This paper relates these developments to learning theories, research describing diversity in interactive media use among students and codes of conduct providing guidelines for social media. Contemporary theory perceives learning as a horizontal process between multiple systems, such as school, work and home. Because boundaries between these systems are not always clearly defined, recent studies describe learning as a process of establishing continuity in action across different systems. Codes of conduct for social media use could provide solutions to connect these media to learning processes. Notwithstanding the usefulness of these codes in providing guidelines for interactive media use in class, it is important for educators to acknowledge the results from studies showing diversity in interactive media activities among students. This diversity leads to unique sets of experiences, preferences and skills, which should be addressed in class, regardless of the application of interactive media.