Learning To Innovate By Collaboration In A Technology-Enhanced Learning Environment
Author(s):
Annie Aarup Jensen (presenting / submitting) Birthe Lund (presenting)
Conference:
ECER 2013
Format:
Paper

Session Information

16 SES 02 B, Collaboration, Social Networks and ICT

Paper Session

Time:
2013-09-10
15:15-16:45
Room:
D-401
Chair:
Johan van Braak

Contribution

It seems to be a global requirement to students that they should become able to innovate and create. In the Lisbon program it is described as a key competence ”to be more creative and self-confident in whatever they undertake and to act in a socially responsible way.” (Lisbon program, p.4). This means that students during their training should be able to apply and create new knowledge to invent new products and services.  It is traditionally a task for the university to create and provide knowledge, but knowledge is normally created  by researchers. That students in general need to develop the skills and competences to innovate is therefore a challenge to students as well as teachers in Higher Education

 

The intentions seem to be a transformation of students into self-directed and active information creators instead of primarily being information receivers. We will here address the formation of innovative and creative students from a learning and development perspective,  in which we understand the development of particular competences related to  students’  possibilities for acting, inter-action  and collaboration, instead of related to individuals’ characters, personality  etc.  (Säljø, R. (2000) Engeström, Y. (1997) Engeström, Y., & Sannino (2010) Dewey, J. (1916))

 

If creativity and innovation are characterized, among other elements, by being able to combine knowledge in new ways, to solve problems or being able to analyze a challenge from different perspectives, we must consequently take an interest in pedagogical methods or frames which support students’ active dealing with the world, so to speak.  In this paper we will describe and analyze a pedagogical experiment in which we introduced our students to a pedagogical frame, which includes an ICT-based tool. The students are studying at a POPBL[1] university, which means that the students in this context are used to study in groups and choose problems to study. Our aim here is to analyze how a specific tool and concept may influence the collaboration and the knowledge sharing of the students, when they are learning to use the concept by learning how to innovate. The computer-based tools are designed to affect learning. The tool do so by interfering at two levels of communication: the relation between the communicators (the students) and the sharing of experience and facts (content  knowledge)  by means of prohibited and permitted operations in the ICT-enhanced learning system)(Lund, B. 94). The pedagogical concept studied (the “Kubus” concept), was developed as an innovation tool for a business study context and as such well tested. In this case it was for the first time analysed in an activity theoretical perspective (Engeström, Y. (1997); Engeström, Y., & Sannino (2010))  

[1] Project Organised Problem Based Learning

Method

The paper studies the pedagogical implications of “Kubus” by analysing how the tool influenced the students’ communication, interaction and collaboration in their group work and thereby influenced the development of innovative skills. The data consisting of interviews, observations and students’ products were analysed from an activity theoretical perspective.

Expected Outcomes

The findings indicate among other things that: • The technology enhanced learning system affects the learning process by offering new rules and encourage the articulation of common rules to regulate division of work and define common criteria of success. • The specific concept (“Kubus”) was experienced as complicated and time-consuming concept to understand and to learn to use. This indicates that the relation between time defined to learn to use the tool and time to solve the problem/their assignment is important. To be implemented successfully, students must be convinced that the time spent on learning to use the tool in itself is beneficial. • One of the contradictions found was between structure and creative chaos. Some students experienced the need for rules and structures in order to secure flexibility and autonomy within innovative group work by following and adding new rules. The “tool” influenced the students’ action and learning system, and the users’ (the learners) influenced the tool, by modifying it , with consequences for the activity system (context) as such. • Technology enhanced learning environment support systems should allow students to set radical new objectives – unforeseen by the creators of the tool - if they are to develop creativity and innovative skills.

References

Lisbon Programme (2006) Forstering entrepreneurial mindset through education and learning. Brussels 13.2.2006. com (2006) 33 Barthelmess, P. & Anderson, K.M. (2002) : Computer Supported Cooperative Work 11: 13–37,. © 2002 Kluwer Academic Publishers. Printed in the Netherlands Darsø, L. (2001): Innovation in the Making. Samfundslitteratur Dewey, J. (1916) Democracy and Education. An introduction to the philosophy of education (1966 edn.), New York: Free Press, USA Engeström, Y. (1997) Coordination, Cooperation and Communication in the Courts. In Mind, Culture, and Activity. Cambridge University Press, Chapt. 28, pp. 369–388. Engeström, Y., & Sannino (2010), A. Studies of expansive learning: Foundations, findings and future challenges. Educational Research Review (2010), doi:10.1016/j.edurev.2009.12.002 Engeström, Y. (2009) From Learning Environments and Implementation to Activity Systems and Expansive Learning. Actio: An International Journal of Human Activity Theory, No. 2, 2009 Pp. 17-33. The Center for Human Activity Theory, Kansai University Herlau, H. and Tetzschner, H. (2006a) The Kubus® Concept: ‘Preject’ Management and Innovation Copenhagen and Esbjerg 2006. http://www.itu.dk/people/cmmm/(HT&HH2)%20kubus_preject.pdf Herlau H., and Tetzschner, H. (2006) Kubuskonceptet – prejektledelse og innovation. Forlaget Samfundslitteratur Priya Sharma a & Michael J. Hannafin(2007) : “Scaffolding in technology-enhanced learning environments” Version of record first published: 05 Apr 2007. http://www.tandfonline.com/loi/nile20 Säljø, R. (2000) Læring I praksis – et sociokulturelt perspektiv. København: Hans Reitzels Forlag.

Author Information

Annie Aarup Jensen (presenting / submitting)
Aalborg University
Learning and Philosophy
Aalborg
Birthe Lund (presenting)
Aalborg University
Inst. Learning and Philosophy
Aalborg

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